![]() The best part of Iron Harvest is its three interwoven campaigns. Source: Windows Central (Image credit: Source: Windows Central) ![]() You still need to protect iron and oil mines that you've built up, which often isn't as easy as it seems if your army is mostly made up of slow mechs chasing down fast infantry. It's a big difference from something like my personal RTS favorite, Age of Empires II: Definitive Edition, and that's OK. Tactical play is far more important than a booming economy and en-masse unit production. When you're not playing the campaign's preset missions (which have their own share of base building and resource capturing), singleplayer and multiplayer skirmishes have a strong focus on map control and victory point acquisition. For a modern touch, multiple orders can be queued so that you can focus elsewhere while units take care of a few commands in a row. Units can be ordered to move in reverse to protect weak spots, units can retreat back to base with faster movement speed, and they can be suppressed by heavy fire. Nearly everything can be destroyed in spectacular fashion, adding an extra layer to the game once large mechs hit the field. Most solid items on the map can be used for cover by infantry - green or yellow dots show up when moving units - and intact buildings can be occupied for extra cover and to act as a firebase. Iron Harvest clearly takes inspiration from popular RTS games of our past, including Company of Heroes and its sequels.
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